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Devlog
Submission to Game Jam League - Jam #2
FROOGL
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Devlog
2026-01-22 Patch Notes
January 23, 2026
by
Mr. Goober
1
Tweaks: Rendering has been simplified because the sprite layering effect was mostly unused. Render layers for the player still exist. Game mode alterations have been implemented. They make changes to...
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2025-01-21 Patch Notes
January 22, 2026
by
Mr. Goober
1
Here's some tweaks: Enemies have slightly altered behavior to make for a better gradual difficulty curve. The max health pickup was too OP if it filled to max health, so it was reverted to gaining one...
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2026-01-16 - New Enemies
January 17, 2026
by
Mr. Goober
REDSKULL has three new friends and they start showing up after some time has passed. [100s+] BLUEROLLER will roll up and down the torus, but never horizontally. [200s+] GREENDROP slides effortly aroun...
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2026-01-12
January 12, 2026
by
Mr. Goober
It is unfortunate, but I have come across PICO-8's token limit. I was going to implement a hi-score table, but I think it would be better to scrap it for the tokens so I can make FROOGL better overall...
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2026-01-03 Patch Notes
January 04, 2026
by
Mr. Goober
1
Here's a list of changes! The map is now DOUBLE IN LENGTH . It has been increased from 32 to 64 tiles long. The minimap has been reworked to be more simple to look at from a glance. Some tweaks to the...
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2025-12-31 - NYE Update
January 01, 2026
by
Mr. Goober
I added a bunch of stuff, with more in the works. Here's the general patch notes: Lives now work. While high-scores have been """"disabled"""" for now, you can view the default hi-score table . Next u...
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2025-12-07 Patch Notes
December 08, 2025
by
Mr. Goober
Patch notes: • Added an enemy spawner indicator so that you won't ever get shortsighted when an enemy spawns on top of you in the most inopportune times. • Finally fixed that annoying star wrappin...
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