2025-12-07 Patch Notes


Patch notes:

• Added an enemy spawner indicator so that you won't ever get shortsighted when an enemy spawns on top of you in the most inopportune times.

• Finally fixed that annoying star wrapping visual glitch when moving past the seams of the torus (but it's done in a kind of crude way internally).

• Aiming line is visible when braking.

• Dash speed is increased a little bit. This is to make snipe shooting (dash+shoot) better when braking/aiming.

• I initially added a sort of "easter egg" texture modifier where if you got the same texture twice, it changed the palette offset. This caused some REALLY obnoxious and visibly jarring map textures. Instead, the code now checks if it got the same texture twice and just chooses a different one instead.

• Dash invulnerability has been nerfed due to being able to stay invulnerable by dashing at high defense levels (energy would regen faster than invulnerability would end)

Files

WEB [Ver. 2025-12-07] (XMAS PATCH) Play in browser
8 hours ago
gb_froogl_linux.zip 755 kB
8 hours ago
gb_froogl_osx.zip 7.3 MB
8 hours ago
gb_froogl_raspi.zip 2.1 MB
8 hours ago
gb_froogl_windows.zip 993 kB
8 hours ago

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